Spinnerette.Anagram Challenge: 12.16.24
2 companies w/ -2.15 and +2.15 CHG
EOG + GLOB
deciphered
O’ BOGGLE
A word about Word Games…
This week's Spinnerette - O’ BOGGLE highlights a particular word game known to many as BOGGLE. As you know, my anagram game revolves around the intricacies of language. The focus on this word game aligns with my passion for wordplay. Personally, I have yet to play Boggle, but I have intentions to change that in the future. However, I have played many a game of Scrabble and grew-up with a Grandmother who with an 8th grade education solved The Philadelphia Inquire’s crossword puzzle daily.
As one travels deeper into the rationale behind the creation of my word game, my hope is that it becomes clear that my Spinnerette’s are designed to enhance cognitive skills while providing an engaging exploration into the world of words, numbers, literature and the visual arts. This game fosters informative and contemporary conversations that connect histories from my deciphered anagrams and opens pathways that contribute to understanding the puzzling financial landscape of Money and Power.
The History of Word Games…
The history of word games is an alluring journey that spans centuries, reflecting humanity's love for language, creativity, and intellectual challenge. The origins of word games can be traced back to ancient civilizations, where language itself was revered not just as a means of communication but as an art form.
One of the earliest forms of wordplay can be found in ancient Egypt, where hieroglyphics were used not only for writing but also for puzzles and riddles. The Sumerians and Babylonians also engaged in word games, often incorporating them into their educational practices to enhance literacy and critical thinking. These early games laid the groundwork for the evolution of language-based puzzles.
As civilizations progressed, so did the complexity of word games. In ancient Greece, philosophers and poets like Socrates and Homer played with language in ways that emphasized wit and cleverness. The Greeks enjoyed games of anagrams and acrostics, which challenged participants to manipulate letters and words creatively. The Romans adopted these games, enhancing them with their own Latin language, leading to the development of various forms of wordplay that would influence future generations, like myself.
The Middle Ages saw a resurgence of word games, particularly in the form of riddles and puzzles that were shared in courts and among scholars. The invention of the printing press in the 15th century played an essential role in popularizing word games, as books containing puzzles and brain teasers became accessible to a wider audience. This era also gave birth to the first known crossword puzzles, which appeared in the 19th century, captivating the public’s imagination.
The 20th century marked a significant turning point in the history of word games, with the creation of iconic games like Scrabble in 1938, which combined elements of strategy and vocabulary. This period also witnessed the rise of crossword puzzles in newspapers, becoming a daily ritual for millions. The advent of technology in the late 20th and early 21st centuries brought word games into the digital age, with online platforms and mobile applications offering endless variations and challenges.
The land of word games continues to thrive, evolving into diverse formats that cater to all ages and skill levels. From traditional board games to interactive apps, they remain a favorite pastime, promoting linguistic skills, cognitive development, and social interaction. The history of word games is not just a testament to our linguistic heritage but also a reflection of our enduring quest for connection and intellectual stimulation through the power of words.
O’BOGGLE…
Today’s Spinnerette.Anagram is paying homage to the word game BOGGLE that has captivated players since its inception in the early 1970s. It was created by Allan Turoff and was first released by the game company Selchow and Righter in 1973. Turoff, an advertising executive, sought to create a game that combined the elements of word formation and speed, which would appeal to both casual and competitive players.
The original version of Boggle involved a 4x4 grid of lettered dice housed within a clear plastic container. Players would shake the container to mix the letters, then have three minutes to find as many words as possible by connecting adjacent letters. The simplicity of the game mechanics, combined with the challenge of time constraints and the thrill of competition, quickly made Boggle a household favorite.
By the late 1970s, Boggle had gained significant popularity, leading to various adaptations and enhancements. In 1986, the game was re-released with a 5x5 grid, known as “Big Boggle,” allowing for longer words and greater scoring potential. This version further appealed to word enthusiasts and introduced a new level of strategy to the game.
Throughout the years, Boggle has undergone several transformations. The introduction of electronic versions in the 1990s brought the game to a new generation of players, utilizing digital timers and sound effects to add to the experience. In 2003, Hasbro acquired the rights to Boggle, further crystallize its status as a classic in the world of word games.
Notably, Boggle has also inspired a vibrant community of players and enthusiasts, leading to organized competitions and tournaments. The World Boggle Championships, established in the early 2000s, showcases the skills of the best players from around the globe, celebrating the game’s appeal.
Boggle continues to be a popular choice for family game nights, educational settings, and casual gatherings. Its blend of vocabulary skills, quick thinking, and friendly competition ensures that it remains a timeless classic, fostering a love for language and wordplay in players of all ages. As new generations discover the enjoyment of Boggle, its legacy as a word game remains firmly intact.
The Industry of Board Games…
Curiously, the world of board games has experienced a significant renaissance in recent years, with numerous companies emerging to capture the imaginations of players of all ages. These companies range from established giants in the industry to innovative newcomers, each contributing to game playing experiences available today.
Stock Market Weaver…
Hasbro - HAS is a name synonymous with play and creativity, has carved a niche in the world of toys and games since its inception in 1923. Founded by brothers Henry, Hillel, and Herman Hassenfeld in Rhode Island, the company initially began as a textile remnant business. However, it quickly pivoted to producing pencil cases and eventually ventured into the toy industry, marking the beginning of its distinguished journey.
Over the decades, Hasbro has become a powerhouse in the toy industry, known for its diverse portfolio of treasured brands. From classic board games like Monopoly and Scrabble to iconic action figures such as G.I. Joe and Transformers, Hasbro has consistently tapped into the imaginations of children and adults alike. The company’s ability to innovate and adapt to changing consumer preferences has allowed it to remain relevant in an ever-evolving market.
In recent years, Hasbro has also embraced the digital age, recognizing the importance of technology in play. The company has ventured into interactive gaming and augmented reality experiences, providing children with innovative ways to engage with their favorite characters and stories. This forward-thinking approach has not only revitalized classic brands but also attracted a new generation of consumers.
Electronic Arts Inc. - EA which is known for a diverse portfolio of video games, including popular titles that feature word-based gameplay. EA's acquisition of various mobile gaming studios has allowed it to expand its reach into the word game genre, appealing to a wide audience of casual gamers.
Activision Blizzard, Inc. - ATVI is primarily recognized for its action and strategy games, Activision Blizzard has also ventured into the realm of casual gaming through its subsidiary King, known for the immensely popular Candy Crush series. This game, while not a traditional word game, incorporates elements of word puzzles and has paved the way for other word-related games under its umbrella.
Zynga Inc. - ZNGA is another company that specializes in social games, including word games like Words With Friends. Zynga has carved out a niche in the mobile gaming space, focusing on social connectivity and engaging gameplay that keeps players coming back for more. As a publicly traded company, Zynga offers investors a chance to participate in the growing trend of mobile word games.
A DADDY LONGLEGS: The word game market remains vibrant and remains full of potential for growth.
The Companies that created Today’s Spinnerette.Anagram are:
EOG is EOG Resources Inc. a prominent player in the energy sector, particularly known for its exploration and production of oil and natural gas. Founded in 1999 and headquartered in Houston, Texas, EOG has established itself as one of the largest independent oil and gas companies in the United States. The company operates across various regions, including the prolific shale formations in the Permian Basin, Eagle Ford, and Bakken, leveraging advanced technologies and innovative extraction methods to optimize production and reduce costs.
www.eogresources.com
NYSE
Industry is Petroleum
Revenue is more than US$25 BILLION and employ approx. 2,900.
Traded Today @ $124.62
GLOB is Globant a technology services company that has made a significant mark in the field of digital transformation, software development, and IT services. Founded in 2003 in Buenos Aires, Argentina, Globant has grown into a global player, providing innovative solutions to a diverse range of industries, including finance, healthcare, travel, and entertainment. Headquartered in Luxembourg City, Luxembourg.
www.globant.com
NYSE
Industry is Software Product Development
Revenue is more than US$2 BILLION and employ approx. 29,000.
Traded Today @ $218.93
company/corporation and Spinnerette.Anagram information is from Google Wikipedia and AL Chatex